It's equal parts strange and silly this happened. So while typically only audiophiles will be able to hear the reduced bitrate of the compressed audio files everyone can pick up on these tone/pitch differences.
This is further explained here:Īnd while this situation is less than ideal the tone and pitches for the audio files have also changed during the conversion. Most notable is the audio/sound issues and lack of soft shadows for the PC iteration.įirst, if/when you have a spare 25 minutes I'd strongly recommend watching this video that breaks down the differences between the main releases of SH2 for various platforms:Īll versions of SH2 except for the PS2 version have compressed the audio files into a lossy format. This is a branch/continuation of our discussion found here accompanied with input by Silent Hill 2 for the PC is being wonderfully fixed by the fine folks over at Widescreen Fix, in addition to your's and Crosire's work with ReShade D3D8to9, there are still a few lingering issues left for the PC version that put it behind its PS2 counterpart.